Classic
Both4×4 · 2 min · 3+ letters. Free play on the original quick board.
Choose your challenge
Every mode uses the same trace-and-submit basics from How to Play. Pick the clock, board, target, or twist that sounds most fun.
Choose a game4×4 · 2 min · 3+ letters. Free play on the original quick board.
4×4 · 60 sec · 3+ letters. Find as many words as you can in one fast minute.
4×4 · 4 min · 3+ letters. The round ends when someone reaches 500 points or time runs out.
6×6 · 3 min · 5+ letters. The bigger board only counts longer words.
6×6 · 3 min · 6+ letters. Go after big words only.
5×5 · 2½ min · 3+ letters. Reach 250 points before the clock.
Keep a run going through randomly selected eligible modes; end the rush when you are done.
5×5 · 3 min · 3+ letters. One rejected non-duplicate word ends the round.
5×5 · 3 min · 3+ letters. Each accepted word must start with the last letter of the word before it.
4×4 · 90 sec · 3+ letters. Every accepted word freezes its final tile.
4×4 · 90 sec · 3+ letters. Claim charged tiles for a 25-point bonus each.
5×5 · 3 min · 3+ letters. Play with the adult dictionary.
4×4 · 60 sec · 3+ letters. Take on today’s shared board, then share your result.
Replay today’s Daily Rush board against your saved scoring pace. Finish Daily Rush first to create an echo.
Pass one shared Daily board from player to player; your accepted word sets the next starting letter.
Build a round with a 4×4–6×6 grid, 3–5-letter minimum, and a 30-second to 5-minute clock.
Set the available grid, minimum length, timer, and rule template for your own round.
4×4 · 2 min · 3+ letters. Teams compete to claim 6+ letter words; start from a room with at least two players.
Ten 30-second 4×4 rounds. An invalid non-duplicate word gives a strike, so consistency wins the series.
4×4 · 2 min · 3+ letters. Work from one shared word pool toward a shared team score. Choose it when hosting a room.